
Learning ESG with Interactive Spatial AI Games
Learning through interactive games like Pokémon, which is based on location specific couponing and player’s actions with a smart phone, is proven to be effective especially for the young people. SBBC aims at promoting ESG (Environmental, Social, and Governance) concepts with a spatial Ai driven game.
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We are developing an app/webapp game with GIS-based map, GPS and indoor location system (IPS), which embed universal governance (G) of digital and spatial data. During the design stages, low carbon concept is incorporated, which is reflected by using existing infrastructure in the sky (GPS) and available Wi-Fi signal in the school campus without installation of extra hardware in the environment (E). These concepts and contents will be inputted into the location-based question/answer sections of the storylines of the game. To avoid the difficulty of downloading of app, the game can also be used with a web browser.



